+
+ /**
+ * Helper to retrieve the AI manager, if it currently exists
+ */
+ FGAIManager* aiManager();
+
+ void loadAI();
+ void loadSubmodels();
+ void setData(int id, std::string& path, bool serviceable);
+ void setSubData(int id, std::string& path, bool serviceable);
+ void valueChanged (SGPropertyNode *);
+ void transform(submodel *);
+ void setParentNode(int parent_id);