+ void addEntry(int, const std::string&);
+ void removeEntry(int);
+
+ static bool popup( const SGPropertyNode * ) {
+ instance()->PopupDialog();
+ return true;
+ }
+
+ inline static FGATCDialogNew * instance() {
+ if( _instance != NULL ) return _instance;
+ _instance = new FGATCDialogNew();
+ _instance->init();
+ return _instance;
+ }