+ }
+ _playing = false;
+ }
+}
+
+#ifdef OLD_ATC_MGR
+// Derived classes wishing to use the response counter should
+// call this from their own Update(...).
+void FGATC::Update(double dt) {
+
+#ifdef ENABLE_AUDIO_SUPPORT
+ bool active = _atc_external->getBoolValue() ||
+ _internal->getBoolValue();
+
+ if ( active && _enabled->getBoolValue() ) {
+ _sgr->set_volume( _masterVolume->getFloatValue() );
+ _sgr->resume(); // no-op if already in resumed state
+ } else {
+ _sgr->suspend();
+ }
+#endif
+
+ if(runResponseCounter) {
+ //cout << responseCounter << '\t' << responseTime << '\n';
+ if(responseCounter >= responseTime) {
+ runResponseCounter = false;
+ respond = true;
+ //cout << "RESPOND\n";
+ } else {
+ responseCounter += dt;
+ }
+ }
+
+ if(_runReleaseCounter) {
+ if(_releaseCounter >= _releaseTime) {
+ freqClear = true;
+ _runReleaseCounter = false;
+ } else {
+ _releaseCounter += dt;
+ }
+ }
+
+ // Transmission stuff cribbed from AIPlane.cxx
+ if(_pending) {
+ if(GetFreqClear()) {
+ //cout << "TUNED STATION FREQ CLEAR\n";
+ SetFreqInUse();
+ _pending = false;
+ _transmit = true;
+ _transmitting = false;
+ } else {
+ if(_timeout > 0.0) { // allows count down to be avoided by initially setting it to zero
+ _timeout -= dt;
+ if(_timeout <= 0.0) {
+ _timeout = 0.0;
+ _pending = false;
+ // timed out - don't render.
+ }
+ }
+ }
+ }
+
+ if(_transmit) {
+ _counter = 0.0;
+ _max_count = 5.0; // FIXME - hardwired length of message - need to calculate it!
+
+ //cout << "Transmission = " << pending_transmission << '\n';
+ if(_display) {
+ //Render(pending_transmission, ident, false);
+ Render(pending_transmission);
+ }
+ _transmit = false;
+ _transmitting = true;
+ } else if(_transmitting) {
+ if(_counter >= _max_count) {
+ //NoRender(plane.callsign); commented out since at the moment NoRender is designed just to stop repeating messages,
+ // and this will be primarily used on single messages.
+ _transmitting = false;
+ //if(tuned_station) tuned_station->NotifyTransmissionFinished(plane.callsign);
+ // TODO - need to let the plane the transmission is aimed at that it's finished.
+ // However, for now we'll just release the frequency since if we don't it all goes pear-shaped
+ _releaseCounter = 0.0;
+ _releaseTime = 0.9;
+ _runReleaseCounter = true;
+ }
+ _counter += dt;
+ }
+}
+
+void FGATC::ReceiveUserCallback(int code) {
+ SG_LOG(SG_ATC, SG_WARN, "WARNING - whichever ATC class was intended to receive callback code " << code << " didn't get it!!!");
+}
+
+void FGATC::SetResponseReqd(const string& rid) {
+ receiving = false;
+ responseReqd = true;
+ respond = false; // TODO - this ignores the fact that more than one plane could call this before response
+ // Shouldn't happen with AI only, but user could confuse things??
+ responseID = rid;
+ runResponseCounter = true;
+ responseCounter = 0.0;
+ responseTime = 1.8; // TODO - randomize this slightly.
+}
+
+void FGATC::NotifyTransmissionFinished(const string& rid) {
+ //cout << "Transmission finished, callsign = " << rid << '\n';
+ receiving = false;
+ responseID = rid;
+ if(responseReqd) {
+ runResponseCounter = true;
+ responseCounter = 0.0;
+ responseTime = 1.2; // TODO - randomize this slightly, and allow it to be dependent on the transmission and how busy the ATC is.
+ respond = false; // TODO - this ignores the fact that more than one plane could call this before response
+ // Shouldn't happen with AI only, but user could confuse things??
+ } else {
+ freqClear = true;
+ }