+void
+FGControls::set_feed_tank( int engine, int tank )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ feed_tank[i] = tank;
+ CLAMP( &feed_tank[i], -1, 4 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ feed_tank[engine] = tank;
+ CLAMP( &feed_tank[engine], -1, 4 );
+ }
+ }
+ // feed_tank[engine] = engine;
+}
+