- //osg::Vec3 center(0, 0, 0)
-
- float width = (*i)->getLength() /2.0;
- osg::Vec3 corner(-width, 0, 0.25f);
- osg::Vec3 widthVec(2*width + 1, 0, 0);
- osg::Vec3 heightVec(0, 0, 1);
- osg::Geometry* geometry;
- geometry = osg::createTexturedQuadGeometry(corner, widthVec, heightVec);
- simgear::EffectGeode* geode = new simgear::EffectGeode;
- geode->setName("test");
- geode->addDrawable(geometry);
- //osg::Node *custom_obj;
-
- obj_trans->addChild(geode);
- // wire as much of the scene graph together as we can
- //->addChild( obj_trans );
- group->addChild( obj_trans );
+ //osg::Vec3 center(0, 0, 0)
+
+ float width = length /2.0;
+ osg::Vec3 corner(-width, 0, 0.25f);
+ osg::Vec3 widthVec(2*width + 1, 0, 0);
+ osg::Vec3 heightVec(0, 1, 0);
+ osg::Geometry* geometry;
+ geometry = osg::createTexturedQuadGeometry(corner, widthVec, heightVec);
+ simgear::EffectGeode* geode = new simgear::EffectGeode;
+ geode->setName("test");
+ geode->addDrawable(geometry);
+ //osg::Node *custom_obj;
+ SGMaterial *mat;
+ if (segments[pos]->hasBlock(now)) {
+ mat = matlib->find("UnidirectionalTaperRed");
+ } else {
+ mat = matlib->find("UnidirectionalTaperGreen");
+ }
+ if (mat)
+ geode->setEffect(mat->get_effect());
+ obj_trans->addChild(geode);
+ // wire as much of the scene graph together as we can
+ //->addChild( obj_trans );
+ group->addChild( obj_trans );
+ /////////////////////////////////////////////////////////////////////
+ } else {
+ //cerr << "BIG FAT WARNING: current position is here : " << pos << endl;
+ }
+ for (intVecIterator j = (i)->getIntentions().begin(); j != (i)->getIntentions().end(); j++) {
+ osg::Matrix obj_pos;
+ int k = (*j)-1;
+ if (k >= 0) {
+ osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
+
+ // Experimental: Calculate slope here, based on length, and the individual elevations
+ double elevationStart = segments[k]->getStart()->getElevationM(parent->getElevation()*SG_FEET_TO_METER);
+ double elevationEnd = segments[k]->getEnd ()->getElevationM(parent->getElevation()*SG_FEET_TO_METER);
+ if ((elevationStart == 0) || (elevationStart == parent->getElevation())) {
+ SGGeod center2 = segments[k]->getStart()->getGeod();
+ center2.setElevationM(SG_MAX_ELEVATION_M);
+ if (local_scenery->get_elevation_m( center2, elevationStart, NULL )) {
+// elevation_feet = elevationStart * SG_METER_TO_FEET + 0.5;
+ //elevation_meters += 0.5;
+ }
+ else {
+ elevationStart = parent->getElevation();
+ }
+ segments[k]->getStart()->setElevation(elevationStart);
+ }
+ if ((elevationEnd == 0) || (elevationEnd == parent->getElevation())) {
+ SGGeod center2 = segments[k]->getEnd()->getGeod();
+ center2.setElevationM(SG_MAX_ELEVATION_M);
+ if (local_scenery->get_elevation_m( center2, elevationEnd, NULL )) {
+// elevation_feet = elevationEnd * SG_METER_TO_FEET + 0.5;
+ //elevation_meters += 0.5;
+ }
+ else {
+ elevationEnd = parent->getElevation();
+ }
+ segments[k]->getEnd()->setElevation(elevationEnd);
+ }
+
+ double elevationMean = (elevationStart + elevationEnd) / 2.0;
+ double elevDiff = elevationEnd - elevationStart;
+ double length = segments[k]->getLength();
+ double slope = atan2(elevDiff, length) * SGD_RADIANS_TO_DEGREES;
+
+ // cerr << "2. Using mean elevation : " << elevationMean << " and " << slope << endl;
+
+
+ WorldCoordinate( obj_pos, segments[k]->getLatitude(), segments[k]->getLongitude(), elevationMean+ 0.5, -(segments[k]->getHeading()), slope );
+
+ obj_trans->setMatrix( obj_pos );
+ //osg::Vec3 center(0, 0, 0)
+
+ float width = segments[k]->getLength() /2.0;
+ osg::Vec3 corner(-width, 0, 0.25f);
+ osg::Vec3 widthVec(2*width + 1, 0, 0);
+ osg::Vec3 heightVec(0, 1, 0);
+ osg::Geometry* geometry;
+ geometry = osg::createTexturedQuadGeometry(corner, widthVec, heightVec);
+ simgear::EffectGeode* geode = new simgear::EffectGeode;
+ geode->setName("test");
+ geode->addDrawable(geometry);
+ //osg::Node *custom_obj;
+ SGMaterial *mat;
+ if (segments[k]->hasBlock(now)) {
+ mat = matlib->find("UnidirectionalTaperRed");
+ } else {
+ mat = matlib->find("UnidirectionalTaperGreen");
+ }
+ if (mat)
+ geode->setEffect(mat->get_effect());
+ obj_trans->addChild(geode);
+ // wire as much of the scene graph together as we can
+ //->addChild( obj_trans );
+ group->addChild( obj_trans );
+ }
+ }
+ //dx += 0.1;
+ }
+ globals->get_scenery()->get_scene_graph()->addChild(group);