+
+ osg::State* state = guiCamera->getGraphicsContext()->getState(); //contexts[0]->getState();
+ if( !state )
+ return 0;
+
+ osg::Texture::TextureObject* tobj =
+ tex->getTextureObject( state->getContextID() );
+ if( !tobj )
+ return 0;
+
+ return tobj->_id;
+}
+
+//----------------------------------------------------------------------------
+void CanvasMgr::handleModelReinit(SGPropertyNode*)
+{
+ for(size_t i = 0; i < _elements.size(); ++i)
+ static_cast<sc::Canvas*>(_elements[i].get())->reloadPlacements("object");