- virtual void bind();
- virtual void unbind();
-
- virtual void update(double delta_time_sec);
-
- virtual void childAdded( SGPropertyNode * parent,
- SGPropertyNode * child );
- virtual void childRemoved( SGPropertyNode * parent,
- SGPropertyNode * child );
-
- private:
-
- /** Root node for everything concerning the canvas system */
- SGPropertyNode_ptr _props;
-
- /** The actual canvases */
- std::vector<Canvas> _canvases;
-
- void textureAdded(SGPropertyNode* node);
-