- sgVec4 panel_color;
-
- FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
- sgCopyVec4( panel_color, l->scene_diffuse());
- if ( fgGetDouble("/systems/electrical/outputs/instrument-lights") > 1.0 ) {
- if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7;
- if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2;
- if ( panel_color[2] < 0.2 ) panel_color[2] = 0.2;
- }