action = new FGSwapAction(button, x, y, w, h, value1, value2);
}
// Toggle a boolean value
else if (type == "toggle") {
string propName = node->getStringValue("property");
action = new FGSwapAction(button, x, y, w, h, value1, value2);
}
// Toggle a boolean value
else if (type == "toggle") {
string propName = node->getStringValue("property");