+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::bind(void)
+{
+ typedef double (FGPropulsion::*PMF)(int) const;
+ typedef int (FGPropulsion::*iPMF)(void) const;
+
+ PropertyManager->Tie("propulsion/magneto_cmd", this,
+ (iPMF)0, &FGPropulsion::SetMagnetos, true);
+ PropertyManager->Tie("propulsion/starter_cmd", this,
+ (iPMF)0, &FGPropulsion::SetStarter, true);
+ PropertyManager->Tie("propulsion/cutoff_cmd", this,
+ (iPMF)0, &FGPropulsion::SetCutoff, true);
+
+ PropertyManager->Tie("forces/fbx-prop-lbs", this,1,
+ (PMF)&FGPropulsion::GetForces);
+ PropertyManager->Tie("forces/fby-prop-lbs", this,2,
+ (PMF)&FGPropulsion::GetForces);
+ PropertyManager->Tie("forces/fbz-prop-lbs", this,3,
+ (PMF)&FGPropulsion::GetForces);
+ PropertyManager->Tie("moments/l-prop-lbsft", this,1,
+ (PMF)&FGPropulsion::GetMoments);
+ PropertyManager->Tie("moments/m-prop-lbsft", this,2,
+ (PMF)&FGPropulsion::GetMoments);
+ PropertyManager->Tie("moments/n-prop-lbsft", this,3,
+ (PMF)&FGPropulsion::GetMoments);
+
+ PropertyManager->Tie("propulsion/active_engine", this,
+ &FGPropulsion::GetActiveEngine, &FGPropulsion::SetActiveEngine, true);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::unbind(void)
+{
+ PropertyManager->Untie("propulsion/magneto_cmd");
+ PropertyManager->Untie("propulsion/starter_cmd");
+ PropertyManager->Untie("propulsion/cutoff_cmd");
+ PropertyManager->Untie("propulsion/active_engine");
+ PropertyManager->Untie("forces/fbx-prop-lbs");
+ PropertyManager->Untie("forces/fby-prop-lbs");
+ PropertyManager->Untie("forces/fbz-prop-lbs");
+ PropertyManager->Untie("moments/l-prop-lbsft");
+ PropertyManager->Untie("moments/m-prop-lbsft");
+ PropertyManager->Untie("moments/n-prop-lbsft");
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGPropulsion::Debug(int from)
+{
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGPropulsion" << endl;
+ if (from == 1) cout << "Destroyed: FGPropulsion" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
+}
+}