-void FGPropulsion::bind(void){
- /* PropertyManager->Tie("propulsion/num-engines", this,
- &FGPropulsion::GetNumEngines);
- PropertyManager->Tie("propulsion/num-tanks", this,
- &FGPropulsion::GetNumTanks); */
- PropertyManager->Tie("propulsion/num-sel-fuel-tanks", this,
- &FGPropulsion::GetnumSelectedFuelTanks);
- PropertyManager->Tie("propulsion/num-sel-ox-tanks", this,
- &FGPropulsion::GetnumSelectedOxiTanks);
+void FGPropulsion::SetMagnetos(int setting)
+{
+ if (ActiveEngine < 0) {
+ for (unsigned i=0; i<Engines.size(); i++) {
+ ((FGPiston*)Engines[i])->SetMagnetos(setting);
+ }
+ } else {
+ ((FGPiston*)Engines[ActiveEngine])->SetMagnetos(setting);
+ }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::SetStarter(int setting)
+{
+ if (ActiveEngine < 0) {
+ for (unsigned i=0; i<Engines.size(); i++) {
+ if (setting == 0)
+ Engines[i]->SetStarter(false);
+ else
+ Engines[i]->SetStarter(true);
+ }
+ } else {
+ if (setting == 0)
+ Engines[ActiveEngine]->SetStarter(false);
+ else
+ Engines[ActiveEngine]->SetStarter(true);
+ }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::SetCutoff(int setting)
+{
+ if (ActiveEngine < 0) {
+ for (unsigned i=0; i<Engines.size(); i++) {
+ if (setting == 0)
+ ((FGSimTurbine*)Engines[i])->SetCutoff(false);
+ else
+ ((FGSimTurbine*)Engines[i])->SetCutoff(true);
+ }
+ } else {
+ if (setting == 0)
+ ((FGSimTurbine*)Engines[ActiveEngine])->SetCutoff(false);
+ else
+ ((FGSimTurbine*)Engines[ActiveEngine])->SetCutoff(true);
+ }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::SetActiveEngine(int engine)
+{
+ if (engine >= Engines.size() || engine < 0)
+ ActiveEngine = -1;
+ else
+ ActiveEngine = engine;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::bind(void)
+{
+ typedef double (FGPropulsion::*PMF)(int) const;
+ typedef int (FGPropulsion::*iPMF)(void) const;
+
+ PropertyManager->Tie("propulsion/magneto_cmd", this,
+ (iPMF)0, &FGPropulsion::SetMagnetos, true);
+ PropertyManager->Tie("propulsion/starter_cmd", this,
+ (iPMF)0, &FGPropulsion::SetStarter, true);
+ PropertyManager->Tie("propulsion/cutoff_cmd", this,
+ (iPMF)0, &FGPropulsion::SetCutoff, true);
+