- return false;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-//
-// From Stevens and Lewis, "Aircraft Control and Simulation", 3rd Ed., the
-// transformation from body to wind axes is defined (where "a" is alpha and "B"
-// is beta):
-//
-// cos(a)*cos(B) sin(B) sin(a)*cos(B)
-// -cos(a)*sin(B) cos(B) -sin(a)*sin(B)
-// -sin(a) 0 cos(a)
-//
-// The transform from wind to body axes is then,
-//
-// cos(a)*cos(B) -cos(a)*sin(B) -sin(a)
-// sin(B) cos(B) 0
-// sin(a)*cos(B) -sin(a)*sin(B) cos(a)
-
-FGMatrix33& FGAerodynamics::GetTw2b(void)
-{
- double ca, cb, sa, sb;
-
- double alpha = Auxiliary->Getalpha();
- double beta = Auxiliary->Getbeta();
-
- ca = cos(alpha);
- sa = sin(alpha);
- cb = cos(beta);
- sb = sin(beta);
-
- mTw2b(1,1) = ca*cb;
- mTw2b(1,2) = -ca*sb;
- mTw2b(1,3) = -sa;
- mTw2b(2,1) = sb;
- mTw2b(2,2) = cb;
- mTw2b(2,3) = 0.0;
- mTw2b(3,1) = sa*cb;
- mTw2b(3,2) = -sa*sb;
- mTw2b(3,3) = ca;
-
- return mTw2b;
-}