- inline double GetWingIncidence(void) const { return WingIncidence; }
- inline double GetWingIncidenceDeg(void) const { return WingIncidence*radtodeg; }
- inline double GetHTailArea(void) const { return HTailArea; }
- inline double GetHTailArm(void) const { return HTailArm; }
- inline double GetVTailArea(void) const { return VTailArea; }
- inline double GetVTailArm(void) const { return VTailArm; }
- inline double Getlbarh(void) const { return lbarh; } // HTailArm / cbar
- inline double Getlbarv(void) const { return lbarv; } // VTailArm / cbar
- inline double Getvbarh(void) const { return vbarh; } // H. Tail Volume
- inline double Getvbarv(void) const { return vbarv; } // V. Tail Volume
- inline FGColumnVector3& GetMoments(void) { return vMoments; }
- inline double GetMoments(int idx) const { return vMoments(idx); }
- inline FGColumnVector3& GetForces(void) { return vForces; }
- inline double GetForces(int idx) const { return vForces(idx); }
- inline FGColumnVector3& GetBodyAccel(void) { return vBodyAccel; }
- inline double GetBodyAccel(int idx) { return vBodyAccel(idx); }
- inline FGColumnVector3& GetNcg (void) { return vNcg; }
- inline double GetNcg(int idx) { return vNcg(idx); }
- inline FGColumnVector3& GetXYZrp(void) { return vXYZrp; }
- inline FGColumnVector3& GetXYZvrp(void) { return vXYZvrp; }
- inline FGColumnVector3& GetXYZep(void) { return vXYZep; }
- inline double GetXYZrp(int idx) const { return vXYZrp(idx); }
- inline double GetXYZvrp(int idx) const { return vXYZvrp(idx); }
- inline double GetXYZep(int idx) const { return vXYZep(idx); }
- inline void SetAircraftName(string name) {AircraftName = name;}
- inline void SetHoldDown(int hd) {HoldDown = hd;}
- inline int GetHoldDown(void) const {return HoldDown;}
+ double GetWingIncidence(void) const { return WingIncidence; }
+ double GetWingIncidenceDeg(void) const { return WingIncidence*radtodeg; }
+ double GetHTailArea(void) const { return HTailArea; }
+ double GetHTailArm(void) const { return HTailArm; }
+ double GetVTailArea(void) const { return VTailArea; }
+ double GetVTailArm(void) const { return VTailArm; }
+ double Getlbarh(void) const { return lbarh; } // HTailArm / cbar
+ double Getlbarv(void) const { return lbarv; } // VTailArm / cbar
+ double Getvbarh(void) const { return vbarh; } // H. Tail Volume
+ double Getvbarv(void) const { return vbarv; } // V. Tail Volume
+ const FGColumnVector3& GetMoments(void) const { return vMoments; }
+ double GetMoments(int idx) const { return vMoments(idx); }
+ const FGColumnVector3& GetForces(void) const { return vForces; }
+ double GetForces(int idx) const { return vForces(idx); }
+ const FGColumnVector3& GetXYZrp(void) const { return vXYZrp; }
+ const FGColumnVector3& GetXYZvrp(void) const { return vXYZvrp; }
+ const FGColumnVector3& GetXYZep(void) const { return vXYZep; }
+ double GetXYZrp(int idx) const { return vXYZrp(idx); }
+ double GetXYZvrp(int idx) const { return vXYZvrp(idx); }
+ double GetXYZep(int idx) const { return vXYZep(idx); }
+ void SetAircraftName(const std::string& name) {AircraftName = name;}
+ void SetHoldDown(int hd) {HoldDown = hd;}
+ int GetHoldDown(void) const {return HoldDown;}