+ struct Inputs {
+ FGColumnVector3 AeroForce;
+ FGColumnVector3 PropForce;
+ FGColumnVector3 GroundForce;
+ FGColumnVector3 ExternalForce;
+ FGColumnVector3 BuoyantForce;
+ FGColumnVector3 AeroMoment;
+ FGColumnVector3 PropMoment;
+ FGColumnVector3 GroundMoment;
+ FGColumnVector3 ExternalMoment;
+ FGColumnVector3 BuoyantMoment;
+ FGMatrix33 Tl2b;
+ double Weight;
+ } in;
+