-// 12/16/2005, JSB: For ground handling purposes, at this time, let's ramp
-// in the effects of wind from 10 fps to 30 fps when there is weight on the
-// landing gear wheels.
-
- if (GroundReactions->GetWOW() && vUVW(eU) < 10) {
- vAeroPQR = vPQR;
- vAeroUVW = vUVW;
- } else if (GroundReactions->GetWOW() && vUVW(eU) < 30) {
- double factor = (vUVW(eU) - 10.0)/20.0;
- vAeroPQR = vPQR + factor*Atmosphere->GetTurbPQR();
- vAeroUVW = vUVW + factor*Propagate->GetTl2b()*Atmosphere->GetTotalWindNED();
- } else {
- vAeroPQR = vPQR + Atmosphere->GetTurbPQR();
- vAeroUVW = vUVW + Propagate->GetTl2b()*Atmosphere->GetTotalWindNED();
- }
+// Combine the wind speed with aircraft speed to obtain wind relative speed
+ FGColumnVector3 wind = Tl2b*FDMExec->GetAtmosphere()->GetTotalWindNED();
+ vAeroPQR = vPQR - FDMExec->GetAtmosphere()->GetTurbPQR();
+ vAeroUVW = vUVW - wind;