-#include <FGFDMExec.h>
-#include <math/FGColumnVector3.h>
-#include <math/FGLocation.h>
-#include "FGPropagate.h"
+#include "math/FGColumnVector3.h"
+#include "math/FGLocation.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
The radius R is calculated below in the vector vToEyePt.
@author Tony Peden, Jon Berndt
The radius R is calculated below in the vector vToEyePt.
@author Tony Peden, Jon Berndt
const FGColumnVector3& GetAeroUVW (void) const { return vAeroUVW; }
const FGLocation& GetLocationVRP(void) const { return vLocationVRP; }
const FGColumnVector3& GetAeroUVW (void) const { return vAeroUVW; }
const FGLocation& GetLocationVRP(void) const { return vLocationVRP; }
double GetAeroUVW (int idx) const { return vAeroUVW(idx); }
double Getalpha (void) const { return alpha; }
double Getbeta (void) const { return beta; }
double GetAeroUVW (int idx) const { return vAeroUVW(idx); }
double Getalpha (void) const { return alpha; }
double Getbeta (void) const { return beta; }
double GetMagBeta (void) const { return fabs(beta); }
double Getalpha (int unit) const { if (unit == inDegrees) return alpha*radtodeg;
double GetMagBeta (void) const { return fabs(beta); }
double Getalpha (int unit) const { if (unit == inDegrees) return alpha*radtodeg;