- string name = lGear[i].GetName();
- buf << name << "_WOW" << delimeter
- << name << "_stroke" << delimeter
- << name << "_strokeVel" << delimeter
- << name << "_CompressForce" << delimeter
- << name << "_WhlSideForce" << delimeter
- << name << "_WhlVelVecX" << delimeter
- << name << "_WhlVelVecY" << delimeter
- << name << "_WhlRollForce" << delimeter
- << name << "_BodyXForce" << delimeter
- << name << "_BodyYForce" << delimeter
- << name << "_WhlSlipDegrees" << delimeter;
+ if (lGear[i]->IsBogey()) {
+ string name = lGear[i]->GetName();
+ buf << name << " WOW" << delimeter
+ << name << " stroke (ft)" << delimeter
+ << name << " stroke velocity (ft/sec)" << delimeter
+ << name << " compress force (lbs)" << delimeter
+ << name << " wheel side force (lbs)" << delimeter
+ << name << " wheel roll force (lbs)" << delimeter
+ << name << " body X force (lbs)" << delimeter
+ << name << " body Y force (lbs)" << delimeter
+ << name << " wheel velocity vec X (ft/sec)" << delimeter
+ << name << " wheel velocity vec Y (ft/sec)" << delimeter
+ << name << " wheel rolling velocity (ft/sec)" << delimeter
+ << name << " wheel side velocity (ft/sec)" << delimeter
+ << name << " wheel slip (deg)" << delimeter;
+ }