- if (lGear[i].IsBogey()) {
- FGLGear& gear = lGear[i];
- buf << (gear.GetWOW() ? "1, " : "0, ")
- << setprecision(5) << gear.GetCompLen() << delimeter
- << setprecision(6) << gear.GetCompVel() << delimeter
- << setprecision(10) << gear.GetCompForce() << delimeter
- << gear.GetWheelSideForce() << delimeter
- << gear.GetWheelRollForce() << delimeter
- << gear.GetBodyXForce() << delimeter
- << gear.GetBodyYForce() << delimeter
- << setprecision(6) << gear.GetWheelVel(eX) << delimeter
- << gear.GetWheelVel(eY) << delimeter
- << gear.GetWheelRollVel() << delimeter
- << gear.GetWheelSideVel() << delimeter
- << gear.GetWheelSlipAngle() << delimeter;
+ if (lGear[i]->IsBogey()) {
+ FGLGear *gear = lGear[i];
+ buf << (gear->GetWOW() ? "1" : "0") << delimeter
+ << setprecision(5) << gear->GetCompLen() << delimeter
+ << setprecision(6) << gear->GetCompVel() << delimeter
+ << setprecision(10) << gear->GetCompForce() << delimeter
+ << gear->GetWheelSideForce() << delimeter
+ << gear->GetWheelRollForce() << delimeter
+ << gear->GetBodyXForce() << delimeter
+ << gear->GetBodyYForce() << delimeter
+ << setprecision(6) << gear->GetWheelVel(eX) << delimeter
+ << gear->GetWheelVel(eY) << delimeter
+ << gear->GetWheelRollVel() << delimeter
+ << gear->GetWheelSideVel() << delimeter
+ << gear->GetWheelSlipAngle() << delimeter;