- PropertyManager->Tie("moments/l-gear-lbsft", this, eL, (PMF)&FGGroundReactions::GetMoments);
- PropertyManager->Tie("moments/m-gear-lbsft", this, eM, (PMF)&FGGroundReactions::GetMoments);
- PropertyManager->Tie("moments/n-gear-lbsft", this, eN, (PMF)&FGGroundReactions::GetMoments);
- PropertyManager->Tie("forces/fbx-gear-lbs", this, eX, (PMF)&FGGroundReactions::GetForces);
- PropertyManager->Tie("forces/fby-gear-lbs", this, eY, (PMF)&FGGroundReactions::GetForces);
- PropertyManager->Tie("forces/fbz-gear-lbs", this, eZ, (PMF)&FGGroundReactions::GetForces);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGGroundReactions::unbind(void)
-{
- PropertyManager->Untie("gear/num-units");
- PropertyManager->Untie("moments/l-gear-lbsft");
- PropertyManager->Untie("moments/m-gear-lbsft");
- PropertyManager->Untie("moments/n-gear-lbsft");
- PropertyManager->Untie("forces/fbx-gear-lbs");
- PropertyManager->Untie("forces/fby-gear-lbs");
- PropertyManager->Untie("forces/fbz-gear-lbs");