- inline void SetEmptyWeight(double EW) { EmptyWeight = EW;}
- inline void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = vXYZcg = CG;}
+ void SetEmptyWeight(double EW) { EmptyWeight = EW;}
+ void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = vXYZcg = CG;}
void AddPointMass(Element* el);
double GetTotalPointMassWeight(void);
FGColumnVector3& GetPointMassMoment(void);
void AddPointMass(Element* el);
double GetTotalPointMassWeight(void);
FGColumnVector3& GetPointMassMoment(void);
void SetAircraftBaseInertias(FGMatrix33 BaseJ) {baseJ = BaseJ;}
void GetMassPropertiesReport(void) const;
void SetAircraftBaseInertias(FGMatrix33 BaseJ) {baseJ = BaseJ;}
void GetMassPropertiesReport(void) const;