+ if (protocol == "UDP") Protocol = FGfdmSocket::ptUDP;
+ else if (protocol == "TCP") Protocol = FGfdmSocket::ptTCP;
+ else Protocol = FGfdmSocket::ptTCP; // Default to TCP
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGOutput::DelimitedOutput(const string& fname)
+{
+ const FGAerodynamics* Aerodynamics = FDMExec->GetAerodynamics();
+ const FGAuxiliary* Auxiliary = FDMExec->GetAuxiliary();
+ const FGAircraft* Aircraft = FDMExec->GetAircraft();
+ const FGAtmosphere* Atmosphere = FDMExec->GetAtmosphere();
+ const FGPropulsion* Propulsion = FDMExec->GetPropulsion();
+ const FGMassBalance* MassBalance = FDMExec->GetMassBalance();
+ const FGPropagate* Propagate = FDMExec->GetPropagate();
+ const FGFCS* FCS = FDMExec->GetFCS();
+ const FGInertial* Inertial = FDMExec->GetInertial();
+ const FGGroundReactions* GroundReactions = FDMExec->GetGroundReactions();
+ const FGExternalReactions* ExternalReactions = FDMExec->GetExternalReactions();
+ const FGBuoyantForces* BuoyantForces = FDMExec->GetBuoyantForces();
+