- if (type == FGInterface::Solid) {
- loadCapacity = DBL_MAX;
- frictionFactor = 1.0;
- rollingFriction = 0.02;
- loadResistance = DBL_MAX;
- bumpiness = 0.0;
- isSolid = true;
- } else if (type == FGInterface::Water) {
- loadCapacity = DBL_MAX;
- frictionFactor = 1.0;
- rollingFriction = 2;
- loadResistance = DBL_MAX;
- bumpiness = 0.8;
- isSolid = false;
- } else {
- loadCapacity = DBL_MAX;
- frictionFactor = 0.9;
- rollingFriction = 0.1;
- loadResistance = DBL_MAX;
- bumpiness = 0.2;
- isSolid = true;
- }
+ // no material, assume solid
+ loadCapacity = DBL_MAX;
+ frictionFactor = 1.0;
+ rollingFriction = 0.02;
+ loadResistance = DBL_MAX;
+ bumpiness = 0.0;
+ isSolid = true;