void setIgnoreWhileSolving(bool c);
void setGlobalGround(double* global_ground, float* global_vel,
double globalX, double globalY,
void setIgnoreWhileSolving(bool c);
void setGlobalGround(double* global_ground, float* global_vel,
double globalX, double globalY,
void getPosition(float* out);
void getCompression(float* out);
void getGlobalGround(double* global_ground);
void getPosition(float* out);
void getCompression(float* out);
void getGlobalGround(double* global_ground);
// Takes a velocity of the aircraft relative to ground, a rotation
// vector, and a ground plane (all specified in local coordinates)
// Takes a velocity of the aircraft relative to ground, a rotation
// vector, and a ground plane (all specified in local coordinates)
double _ground_frictionFactor;
double _ground_rollingFriction;
double _ground_loadCapacity;
double _ground_frictionFactor;
double _ground_rollingFriction;
double _ground_loadCapacity;