#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/timing/timestamp.hxx>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/timing/timestamp.hxx>
FGInterface::get_agl_m(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
FGInterface::get_agl_m(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
{
SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
SGVec3d _contact, _normal, _linearVel, _angularVel;
{
SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
SGVec3d _contact, _normal, _linearVel, _angularVel;
FGInterface::get_agl_ft(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
FGInterface::get_agl_ft(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
{
// Convert units and do the real work.
SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
{
// Convert units and do the real work.
SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
FGInterface::get_nearest_m(double t, const double pt[3], double maxDist,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
FGInterface::get_nearest_m(double t, const double pt[3], double maxDist,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
simgear::BVHNode::Id& id)
{
SGVec3d _contact, _linearVel, _angularVel;
simgear::BVHNode::Id& id)
{
SGVec3d _contact, _linearVel, _angularVel;
if (!ground_cache.get_nearest(t, SGVec3d(pt), maxDist, _contact, _linearVel,
_angularVel, id, material))
return false;
if (!ground_cache.get_nearest(t, SGVec3d(pt), maxDist, _contact, _linearVel,
_angularVel, id, material))
return false;
FGInterface::get_nearest_ft(double t, const double pt[3], double maxDist,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
FGInterface::get_nearest_ft(double t, const double pt[3], double maxDist,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
simgear::BVHNode::Id& id)
{
SGVec3d _contact, _linearVel, _angularVel;
simgear::BVHNode::Id& id)
{
SGVec3d _contact, _linearVel, _angularVel;
if (!ground_cache.get_nearest(t, SG_FEET_TO_METER*SGVec3d(pt),
SG_FEET_TO_METER*maxDist, _contact, _linearVel,
_angularVel, id, material))
if (!ground_cache.get_nearest(t, SG_FEET_TO_METER*SGVec3d(pt),
SG_FEET_TO_METER*maxDist, _contact, _linearVel,
_angularVel, id, material))
}
double contact[3], normal[3], vel[3], angvel[3];
}
double contact[3], normal[3], vel[3], angvel[3];
simgear::BVHNode::Id id;
// Ignore the return value here, since it just tells us if
// the returns stem from the groundcache or from the coarse
simgear::BVHNode::Id id;
// Ignore the return value here, since it just tells us if
// the returns stem from the groundcache or from the coarse