// Orientation
fgTie("/orientation/roll-deg", this,
&FGInterface::get_Phi_deg,
// Orientation
fgTie("/orientation/roll-deg", this,
&FGInterface::get_Phi_deg,
fgSetArchivable("/orientation/roll-deg");
fgTie("/orientation/pitch-deg", this,
&FGInterface::get_Theta_deg,
fgSetArchivable("/orientation/roll-deg");
fgTie("/orientation/pitch-deg", this,
&FGInterface::get_Theta_deg,
fgSetArchivable("/orientation/pitch-deg");
fgTie("/orientation/heading-deg", this,
&FGInterface::get_Psi_deg,
fgSetArchivable("/orientation/pitch-deg");
fgTie("/orientation/heading-deg", this,
&FGInterface::get_Psi_deg,
fgSetArchivable("/orientation/heading-deg");
fgTie("/orientation/track-deg", this,
&FGInterface::get_Track);
fgSetArchivable("/orientation/heading-deg");
fgTie("/orientation/track-deg", this,
&FGInterface::get_Track);
// LaRCSim are fixed (LaRCSim adds the
// earth's rotation to the east velocity).
fgTie("/velocities/speed-north-fps", this,
// LaRCSim are fixed (LaRCSim adds the
// earth's rotation to the east velocity).
fgTie("/velocities/speed-north-fps", this,
fgTie("/velocities/north-relground-fps", this,
&FGInterface::get_V_north_rel_ground);
fgTie("/velocities/north-relground-fps", this,
&FGInterface::get_V_north_rel_ground);