- case FGMouseCursor::CURSOR_HAND: return [NSCursor pointingHandCursor];
- case FGMouseCursor::CURSOR_CROSSHAIR: return [NSCursor crosshairCursor];
- case FGMouseCursor::CURSOR_IBEAM: return [NSCursor IBeamCursor];
+ case FGMouseCursor::CURSOR_HAND: return LoadCursor(NULL, IDC_HAND);
+ case FGMouseCursor::CURSOR_CROSSHAIR: return LoadCursor(NULL, IDC_CROSS);
+ case FGMouseCursor::CURSOR_IBEAM: return LoadCursor(NULL, IDC_IBEAM);
+ case FGMouseCursor::CURSOR_LEFT_RIGHT: return LoadCursor( NULL, IDC_SIZEWE );