- YNdialogFrame = new puFrame (0,0,400, 100);
-
- YNdialogBoxMessage = new puText (len, 70);
- YNdialogBoxMessage -> setDefaultValue (msg);
- YNdialogBoxMessage -> getDefaultValue (&s);
- YNdialogBoxMessage -> setLabel (s);
-
- YNdialogBoxOkButton = new puOneShot (100, 10, 160, 50);
- YNdialogBoxOkButton -> setLegend (gui_msg_OK);
- YNdialogBoxOkButton -> makeReturnDefault (TRUE );
- YNdialogBoxOkButton -> setCallback (goodBye);
-
- YNdialogBoxNoButton = new puOneShot (240, 10, 300, 50);
- YNdialogBoxNoButton -> setLegend (gui_msg_NO);
- YNdialogBoxNoButton -> setCallback (goAwayYesNoCb);
- }
- FG_FINALIZE_PUI_DIALOG( YNdialogBox );
-}
-
-void notCb (puObject *)
-{
- mkDialog ("This function isn't implemented yet");
-}
-
-void helpCb (puObject *)
-{
- string command;
-
-#if defined(FX) && !defined(WIN32)
-# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
- if ( global_fullscreen ) {
- global_fullscreen = false;
- XMesaSetFXmode( XMESA_FX_WINDOW );
- }
-# endif
-#endif
-
- SGPath path( globals->get_fg_root() );
- path.append( "Docs/index.html" );
-
-#if !defined(WIN32)
- string help_app = fgGetString("/sim/startup/browser-app");
-
- if ( system("xwininfo -name Netscape > /dev/null 2>&1") == 0 ) {
- command = help_app + " -remote \"openURL(" + path.str() + ")\"";
- } else {
- command = help_app + " " + path.str();
- }
- command += " &";
-#else // WIN32
- command = "start ";
- command += path.str();
-#endif
-
- system( command.c_str() );
- mkDialog ("Help started in netscape window.");
-}
-
-#define TR_HIRES_SNAP
-#if defined( TR_HIRES_SNAP)
-#include <simgear/screen/tr.h>
-extern void trRenderFrame( void );
-extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
- GLfloat x_end, GLfloat y_end );
-
-void fgHiResDump()
-{
- FILE *f;
- string message;
- bool show_pu_cursor = false;
- bool show_menu = false;
- char *filename = new char [24];
- static int count = 1;
-
- int freeze = globals->get_freeze();
- if(!freeze)
- globals->set_freeze( true );
-
- if(gui_menu_on) {
- show_menu = true;
- guiToggleMenu();
- }
-
- if ( !puCursorIsHidden() ) {
- show_pu_cursor = true;
- puHideCursor();
- }
-
- fgInitVisuals();
- fgReshape( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
-
- // we need two render frames here to clear the menu and cursor
- // ... not sure why but doing an extra fgRenderFrame() shouldn't
- // hurt anything
- fgRenderFrame();
- fgRenderFrame();
-
- // Make sure we have SSG projection primed for current view
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- ssgSetCamera( (sgVec4 *)globals->get_current_view()->get_VIEW() );
- float fov = globals->get_current_view()->get_fov();
- ssgSetFOV(fov, fov * globals->get_current_view()->get_fov_ratio());
- // ssgSetNearFar( 10.0f, 120000.0f );
- ssgSetNearFar( 0.5f, 1200000.0f );
-
-
- // This ImageSize stuff is a temporary hack
- // should probably use 128x128 tile size and
- // support any image size
-
- // This should be a requester to get multiplier from user
- int multiplier = 3;
- int width = fgGetInt("/sim/startup/xsize");
- int height = fgGetInt("/sim/startup/ysize");
-
- /* allocate buffer large enough to store one tile */
- GLubyte *tile = (GLubyte *)malloc(width * height * 3 * sizeof(GLubyte));
- if (!tile) {
- printf("Malloc of tile buffer failed!\n");
- return;
- }
-
- int imageWidth = multiplier*width;
- int imageHeight = multiplier*height;
-
- /* allocate buffer to hold a row of tiles */
- GLubyte *buffer
- = (GLubyte *)malloc(imageWidth * height * 3 * sizeof(GLubyte));
- if (!buffer) {
- free(tile);
- printf("Malloc of tile row buffer failed!\n");
- return;
- }
- TRcontext *tr = trNew();
- trTileSize(tr, width, height, 0);
- trTileBuffer(tr, GL_RGB, GL_UNSIGNED_BYTE, tile);
- trImageSize(tr, imageWidth, imageHeight);
- trRowOrder(tr, TR_TOP_TO_BOTTOM);
- sgFrustum *frustum = ssgGetFrustum();
- trFrustum(tr,
- frustum->getLeft(), frustum->getRight(),
- frustum->getBot(), frustum->getTop(),
- frustum->getNear(), frustum->getFar());
-
- /* Prepare ppm output file */
- while (count < 1000) {
- snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
- if ( (f = fopen(filename, "r")) == NULL )
- break;
- fclose(f);
- }
- f = fopen(filename, "wb");
- if (!f) {
- printf("Couldn't open image file: %s\n", filename);
- free(buffer);
- free(tile);
- return;
- }
- fprintf(f,"P6\n");
- fprintf(f,"# ppm-file created by %s\n", "trdemo2");
- fprintf(f,"%i %i\n", imageWidth, imageHeight);
- fprintf(f,"255\n");
-
- /* just to be safe... */
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- /* Because the HUD and Panel change the ViewPort we will
- * need to handle some lowlevel stuff ourselves */
- int ncols = trGet(tr, TR_COLUMNS);
- int nrows = trGet(tr, TR_ROWS);
-
- bool do_hud = fgGetBool("/sim/hud/visibility");
- GLfloat hud_col_step = 640.0 / ncols;
- GLfloat hud_row_step = 480.0 / nrows;
-
- bool do_panel = fgPanelVisible();
- GLfloat panel_col_step = current_panel->getWidth() / ncols;
- GLfloat panel_row_step = current_panel->getHeight() / nrows;
-
- /* Draw tiles */
- int more = 1;
- while (more) {
- trBeginTile(tr);
- int curColumn = trGet(tr, TR_CURRENT_COLUMN);
- int curRow = trGet(tr, TR_CURRENT_ROW);
- trRenderFrame();
- if ( do_hud )
- fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step,
- (curColumn+1)*hud_col_step, (curRow+1)*hud_row_step );
- if (do_panel)
- current_panel->update( curColumn*panel_col_step, panel_col_step,
- curRow*panel_row_step, panel_row_step );
- more = trEndTile(tr);
-
- /* save tile into tile row buffer*/
- int curTileWidth = trGet(tr, TR_CURRENT_TILE_WIDTH);
- int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
- int bytesPerTileRow = (width) * 3*sizeof(GLubyte);
- int xOffset = curColumn * bytesPerTileRow;
- int bytesPerCurrentTileRow = (curTileWidth) * 3*sizeof(GLubyte);
- int i;
- for (i=0;i<height;i++) {
- memcpy(buffer + i*bytesPerImageRow + xOffset, /* Dest */
- tile + i*bytesPerTileRow, /* Src */
- bytesPerCurrentTileRow); /* Byte count*/
- }
-
- if (curColumn == trGet(tr, TR_COLUMNS)-1) {
- /* write this buffered row of tiles to the file */
- int curTileHeight = trGet(tr, TR_CURRENT_TILE_HEIGHT);
- int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
- int i;
- for (i=0;i<curTileHeight;i++) {
- /* Remember, OpenGL images are bottom to top. Have to reverse. */
- GLubyte *rowPtr = buffer + (curTileHeight-1-i) * bytesPerImageRow;
- fwrite(rowPtr, 1, imageWidth*3, f);
- }