+
+ // We need a copy of the FGEventData struct to set the new value and to avoid side effects
+ FGEventData ed = eventData;
+
+ if( fabs(ed.value) < deadband )
+ ed.value = 0.0;
+
+ if( minRange != maxRange )
+ ed.value = 2.0*(eventData.value-minRange)/(maxRange-minRange)-1.0;
+
+ FGInputEvent::fire( ed );
+}
+
+void FGAbsAxisEvent::fire( SGBinding * binding, FGEventData & eventData )
+{
+ // sets the "setting" node
+ binding->fire( eventData.value );
+}
+
+FGRelAxisEvent::FGRelAxisEvent( FGInputDevice * device, SGPropertyNode_ptr node ) :
+ FGAxisEvent( device, node )
+{
+ // relative axes can't use tolerance
+ tolerance = 0.0;
+}
+
+void FGRelAxisEvent::fire( SGBinding * binding, FGEventData & eventData )
+{
+ // sets the "offset" node
+ binding->fire( eventData.value, 1.0 );