-#include STL_IOSTREAM
-#include STL_FSTREAM
-#include STL_STRING
-
-#include <jsinput.h>
-
-SG_USING_STD(fstream);
-SG_USING_STD(cout);
-SG_USING_STD(endl);
-SG_USING_STD(ios);
-SG_USING_STD(string);
-
-string axes_humannames[8] = { "elevator", "ailerons", "rudder", "throttle",
- "mixture","propller pitch", "lateral view",
- "longitudinal view"
- };
-
-string axes_propnames[8]={ "/controls/flight/elevator","/controls/flight/aileron",
- "/controls/flight/rudder","/controls/engines/engine/throttle",
- "/controls/engines/engine/mixture","/controls/engines/engine/pitch",
- "/sim/views/axes/lat","/sim/views/axes/long"
- };
-
-bool half_range[8]={ false,false,false,true,true,true,false,false };
-
-
-string button_humannames[7]= { "apply all brakes", "apply left brake",
- "apply right brake", "step flaps up",
- "step flaps down","apply nose-up trim",
- "apply nose-down trim"
- };
-
-string button_propnames[7]={ "/controls/gear/wheel[-1]/brake", "/controls/gear/wheel[0]/brake",
- "/controls/gear/wheel[1]/brake", "/controls/flight/flaps",
- "/controls/flight/flaps","/controls/flight/elevator-trim",
- "/controls/flight/elevator-trim"
- };
-
-
-float button_step[7]={ 1.0, 1.0, 1.0, 0.34, -0.34, 0.001, -0.001 };
-
-string button_repeat[7]={ "false", "false", "false", "false", "false",
- "true", "true" };
-
-
-void waitForButton(jsSuper *jss, int wait_ms) {
- int b,lastb;
- float axes[_JS_MAX_AXES];
- b=0;
- ulMilliSecondSleep(wait_ms);
- do {
- lastb=b;
- do {
- jss->getJoystick()->read ( &b, axes ) ;
- } while( jss->nextJoystick());
-
- ulMilliSecondSleep(1);
-
- }while( lastb == b );
- ulMilliSecondSleep(wait_ms);
+#include <iostream>
+#include <fstream>
+#include <string>
+
+using std::fstream;
+using std::cout;
+using std::cin;
+using std::endl;
+using std::ios;
+using std::string;
+
+#include <simgear/constants.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/misc/sgstream.hxx>
+#include <simgear/structure/exception.hxx>
+#include <simgear/props/props_io.hxx>
+
+#include <Main/fg_io.hxx>
+#include <Main/fg_props.hxx>
+#include <Main/globals.hxx>
+
+#include "jsinput.h"
+
+#ifdef __APPLE__
+# include <CoreFoundation/CoreFoundation.h>
+#endif
+
+using simgear::PropertyList;
+
+bool confirmAnswer() {
+ char answer;
+ do {
+ cout << "Is this correct? (y/n) $ ";
+ cin >> answer;
+ cin.ignore(256, '\n');
+ if (answer == 'y')
+ return true;
+ if (answer == 'n')
+ return false;
+ } while (true);
+}
+
+string getFGRoot( int argc, char *argv[] );
+
+int main( int argc, char *argv[] ) {
+
+ for (int i = 1; i < argc; i++) {
+ if (strcmp("--help", argv[i]) == 0) {
+ cout << "Usage:" << endl;
+ cout << " --help\t\t\tShow this help" << endl;
+ exit(0);
+ } else if (strncmp("--fg-root=", argv[i], 10) == 0) {
+ // used later
+ } else {
+ cout << "Unknown option \"" << argv[i] << "\"" << endl;
+ exit(0);
+ }
+ }
+
+ jsInit();
+
+ jsSuper *jss = new jsSuper();
+ jsInput *jsi = new jsInput(jss);
+ jsi->displayValues(false);
+
+ cout << "Found " << jss->getNumJoysticks() << " joystick(s)" << endl;
+
+ if(jss->getNumJoysticks() <= 0) {
+ cout << "Can't find any joysticks ..." << endl;
+ exit(1);
+ }
+ cout << endl << "Now measuring the dead band of your joystick. The dead band is the area " << endl
+ << "where the joystick is centered and should not generate any input. Move all " << endl
+ << "axes around in this dead zone during the ten seconds this test will take." << endl;
+ cout << "Press enter to continue." << endl;
+ cin.ignore(1024, '\n');
+ jsi->findDeadBand();
+ cout << endl << "Dead band calibration finished. Press enter to start control assignment." << endl;
+ cin.ignore(1024, '\n');
+
+ jss->firstJoystick();
+ fstream *xfs = new fstream[ jss->getNumJoysticks() ];
+ SGPropertyNode_ptr *jstree = new SGPropertyNode_ptr[ jss->getNumJoysticks() ];
+ do {
+ cout << "Joystick #" << jss->getCurrentJoystickId()
+ << " \"" << jss->getJoystick()->getName() << "\" has "
+ << jss->getJoystick()->getNumAxes() << " axes" << endl;
+
+ char filename[16];
+ snprintf(filename, 16, "js%i.xml", jss->getCurrentJoystickId());
+ xfs[ jss->getCurrentJoystickId() ].open(filename, ios::out);
+ jstree[ jss->getCurrentJoystickId() ] = new SGPropertyNode();
+ } while ( jss->nextJoystick() );
+
+ SGPath templatefile( getFGRoot(argc, argv) );
+ templatefile.append("Input");
+ templatefile.append("Joysticks");
+ templatefile.append("template.xml");
+
+ SGPropertyNode *templatetree = new SGPropertyNode();
+ try {
+ readProperties(templatefile.str().c_str(), templatetree);
+ } catch (sg_io_exception & e) {
+ cout << e.getFormattedMessage ();
+ }
+
+ PropertyList axes = templatetree->getChildren("axis");
+ for(PropertyList::iterator iter = axes.begin(); iter != axes.end(); ++iter) {
+ cout << "Move the control you wish to use for " << (*iter)->getStringValue("desc")
+ << " " << (*iter)->getStringValue("direction") << endl;
+ cout << "Pressing a button skips this axis" << endl;
+ fflush( stdout );
+ jsi->getInput();
+ if (jsi->getInputAxis() != -1) {
+ cout << endl << "Assigned axis " << jsi->getInputAxis()
+ << " on joystick " << jsi->getInputJoystick()
+ << " to control " << (*iter)->getStringValue("desc") << endl;
+ if ( confirmAnswer() ) {
+ SGPropertyNode *axis = jstree[ jsi->getInputJoystick() ]->getChild("axis", jsi->getInputAxis(), true);
+ copyProperties(*iter, axis);
+ axis->setDoubleValue("dead-band", jss->getJoystick(jsi->getInputJoystick())
+ ->getDeadBand(jsi->getInputAxis()));
+ axis->setDoubleValue("binding/factor", jsi->getInputAxisPositive() ? 1.0 : -1.0);
+ } else {
+ --iter;
+ }
+ } else {
+ cout << "Skipping control" << endl;
+ if ( ! confirmAnswer() )
+ --iter;
+ }
+ cout << endl;
+ }
+
+ PropertyList buttons = templatetree->getChildren("button");
+ for(PropertyList::iterator iter = buttons.begin(); iter != buttons.end(); ++iter) {
+ cout << "Press the button you wish to use for " << (*iter)->getStringValue("desc") << endl;
+ cout << "Moving a joystick axis skips this button" << endl;
+ fflush( stdout );
+ jsi->getInput();
+ if (jsi->getInputButton() != -1) {
+ cout << endl << "Assigned button " << jsi->getInputButton()
+ << " on joystick " << jsi->getInputJoystick()
+ << " to control " << (*iter)->getStringValue("desc") << endl;
+ if ( confirmAnswer() ) {
+ SGPropertyNode *button = jstree[ jsi->getInputJoystick() ]->getChild("button", jsi->getInputButton(), true);
+ copyProperties(*iter, button);
+ } else {
+ --iter;
+ }
+ } else {
+ cout << "Skipping control" << endl;
+ if (! confirmAnswer())
+ --iter;
+ }
+ cout << endl;
+ }
+
+ cout << "Your joystick settings are in ";
+ for (int i = 0; i < jss->getNumJoysticks(); i++) {
+ try {
+ cout << "js" << i << ".xml";
+ if (i + 2 < jss->getNumJoysticks())
+ cout << ", ";
+ else if (i + 1 < jss->getNumJoysticks())
+ cout << " and ";
+
+ jstree[i]->setStringValue("name", jss->getJoystick(i)->getName());
+ writeProperties(xfs[i], jstree[i], true);
+ } catch (sg_io_exception & e) {
+ cout << e.getFormattedMessage ();
+ }
+ xfs[i].close();
+ }
+ cout << "." << endl << "Check and edit as desired. Once you are happy," << endl
+ << "move relevant js<n>.xml files to $FG_ROOT/Input/Joysticks/ (if you didn't use" << endl
+ << "an attached controller, you don't need to move the corresponding file)" << endl;
+
+ delete jsi;
+ delete[] xfs;
+ delete jss;
+ delete[] jstree;
+
+ return 1;