-
-void
-FGInput::_init_button (const SGPropertyNode * node,
- button &b,
- const string name)
-{
- if (node == 0) {
- SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
- } else {
- b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
-
- // Get the bindings for the button
- _read_bindings(node, b.bindings, KEYMOD_NONE);
- }
-}
-
-
-void
-FGInput::_update_keyboard ()
-{
- // no-op
-}
-
-
-void
-FGInput::_update_joystick (double dt)
-{
- int modifiers = KEYMOD_NONE; // FIXME: any way to get the real ones?
- int buttons;
- // float js_val, diff;
- float axis_values[MAX_JOYSTICK_AXES];
-
- int i;
- int j;
-
- for ( i = 0; i < MAX_JOYSTICKS; i++) {
-
- jsJoystick * js = _joystick_bindings[i].js;
- if (js == 0 || js->notWorking())
- continue;
-
- js->read(&buttons, axis_values);
-
-
- // Fire bindings for the axes.
- for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
- axis &a = _joystick_bindings[i].axes[j];
-
- // Do nothing if the axis position
- // is unchanged; only a change in
- // position fires the bindings.
- if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
-// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
- SGPropertyNode node;
- a.last_value = axis_values[j];
-// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
-// << a.bindings[modifiers].size() << " bindings");
- for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
- a.bindings[modifiers][k]->fire(axis_values[j]);
- }
-
- // do we have to emulate axis buttons?
- a.last_dt += dt;
- if(a.last_dt >= a.interval_sec) {
- if (a.low.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].low,
- modifiers,
- axis_values[j] < a.low_threshold,
- -1, -1);
-
- if (a.high.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].high,
- modifiers,
- axis_values[j] > a.high_threshold,
- -1, -1);
- a.last_dt -= a.interval_sec;
- }
- }
-
- // Fire bindings for the buttons.
- for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
- button &b = _joystick_bindings[i].buttons[j];
- b.last_dt += dt;
- if(b.last_dt >= b.interval_sec) {
- _update_button(_joystick_bindings[i].buttons[j],
- modifiers,
- (buttons & (1 << j)) > 0,
- -1, -1);
- b.last_dt -= b.interval_sec;
- }
- }
- }
-}
-
-void
-FGInput::_update_mouse ( double dt )
-{
- mouse &m = _mouse_bindings[0];
- int mode = m.mode_node->getIntValue();
- if (mode != m.current_mode) {
- m.current_mode = mode;
- m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
- if (mode >= 0 && mode < m.nModes) {
- fgSetMouseCursor(m.modes[mode].cursor);
- m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
- m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
- fgWarpMouse(m.x, m.y);
- } else {
- SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
- fgSetMouseCursor(MOUSE_CURSOR_POINTER);
- }
- }
-
- if ( fgGetBool( "/sim/mouse/hide-cursor", true ) ) {
- if ( m.x != m.save_x || m.y != m.save_y ) {
- m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
- fgSetMouseCursor(m.modes[mode].cursor);
- } else {
- m.timeout -= dt;
- if ( m.timeout <= 0.0 ) {
- fgSetMouseCursor(MOUSE_CURSOR_NONE);
- m.timeout = 0.0;
- }
- }
- m.save_x = m.x;
- m.save_y = m.y;
- }
-}
-
-void
-FGInput::_update_button (button &b, int modifiers, bool pressed,
- int x, int y)
-{
- if (pressed) {
- // The press event may be repeated.
- if (!b.last_state || b.is_repeatable) {
- SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
- for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
- b.bindings[modifiers][k]->fire(x, y);
- }
- } else {
- // The release event is never repeated.
- if (b.last_state) {
- SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
- for (unsigned int k = 0; k < b.bindings[modifiers|KEYMOD_RELEASED].size(); k++)
- b.bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y);
- }
- }
-
- b.last_state = pressed;
-}
-
-
-void
-FGInput::_read_bindings (const SGPropertyNode * node,
- binding_list_t * binding_list,
- int modifiers)
-{
- SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
- vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
- for (unsigned int i = 0; i < bindings.size(); i++) {
- SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
- << bindings[i]->getStringValue("command"));
- binding_list[modifiers].push_back(new FGBinding(bindings[i]));
- }
-
- // Read nested bindings for modifiers
- if (node->getChild("mod-up") != 0)
- _read_bindings(node->getChild("mod-up"), binding_list,
- modifiers|KEYMOD_RELEASED);
-
- if (node->getChild("mod-shift") != 0)
- _read_bindings(node->getChild("mod-shift"), binding_list,
- modifiers|KEYMOD_SHIFT);
-
- if (node->getChild("mod-ctrl") != 0)
- _read_bindings(node->getChild("mod-ctrl"), binding_list,
- modifiers|KEYMOD_CTRL);
-
- if (node->getChild("mod-alt") != 0)
- _read_bindings(node->getChild("mod-alt"), binding_list,
- modifiers|KEYMOD_ALT);
-}
-
-
-const vector<FGBinding *> &
-FGInput::_find_key_bindings (unsigned int k, int modifiers)
-{
- unsigned char kc = (unsigned char)k;
- button &b = _key_bindings[k];
-
- // Try it straight, first.
- if (b.bindings[modifiers].size() > 0)
- return b.bindings[modifiers];
-
- // Alt-Gr is CTRL+ALT
- else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT))
- return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT));
-
- // Try removing the control modifier
- // for control keys.
- else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc))
- return _find_key_bindings(k, modifiers&~KEYMOD_CTRL);
-
- // Try removing shift modifier
- // for upper case or any punctuation
- // (since different keyboards will
- // shift different punctuation types)
- else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc)))
- return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT);
-
- // Try removing alt modifier for
- // high-bit characters.
- else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256)
- return _find_key_bindings(k, modifiers&~KEYMOD_ALT);
-
- // Give up and return the empty vector.
- else
- return b.bindings[modifiers];
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::button.
-////////////////////////////////////////////////////////////////////////
-
-FGInput::button::button ()
- : is_repeatable(false),
- last_state(-1)
-{
-}
-
-FGInput::button::~button ()
-{
- // FIXME: memory leak
-// for (int i = 0; i < KEYMOD_MAX; i++)
-// for (int j = 0; i < bindings[i].size(); j++)
-// delete bindings[i][j];
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::axis.
-////////////////////////////////////////////////////////////////////////
-
-FGInput::axis::axis ()
- : last_value(9999999),
- tolerance(0.002),
- low_threshold(-0.9),
- high_threshold(0.9)
-{
-}
-
-FGInput::axis::~axis ()
-{
-// for (int i = 0; i < KEYMOD_MAX; i++)
-// for (int j = 0; i < bindings[i].size(); j++)
-// delete bindings[i][j];
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::joystick.
-////////////////////////////////////////////////////////////////////////
-
-FGInput::joystick::joystick ()
-{
-}
-
-FGInput::joystick::~joystick ()
-{
-// delete js;
- delete[] axes;
- delete[] buttons;
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::mouse_mode
-////////////////////////////////////////////////////////////////////////
-
-FGInput::mouse_mode::mouse_mode ()
- : cursor(MOUSE_CURSOR_POINTER),
- constrained(false),
- pass_through(false),
- buttons(0)
-{
-}
-
-FGInput::mouse_mode::~mouse_mode ()
-{
- // FIXME: memory leak
-// for (int i = 0; i < KEYMOD_MAX; i++) {
-// int j;
-// for (j = 0; i < x_bindings[i].size(); j++)
-// delete bindings[i][j];
-// for (j = 0; j < y_bindings[i].size(); j++)
-// delete bindings[i][j];
-// }
- delete [] buttons;
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::mouse
-////////////////////////////////////////////////////////////////////////
-
-FGInput::mouse::mouse ()
- : x(-1),
- y(-1),
- nModes(1),
- current_mode(0),
- modes(0)
-{
-}
-
-FGInput::mouse::~mouse ()
-{
- delete [] modes;
-}
-
-////////////////////////////////////////////////////////////////////////
-// Implementation of OS callbacks.
-////////////////////////////////////////////////////////////////////////
-
-void keyHandler(int key, int keymod, int mousex, int mousey)
-{
- if((keymod & KEYMOD_RELEASED) == 0)
- if(puKeyboard(key, PU_DOWN))
- return;
-
- if(default_input)
- default_input->doKey(key, keymod, mousex, mousey);
-}
-
-void mouseClickHandler(int button, int updown, int x, int y)