void createTexture(const char* texture_name);
void addRunwayVertices(const FGRunwayBase* aRunway, double aTowerLat, double aTowerLon, double aScale, osg::Vec3Array* aVertices);
void createTexture(const char* texture_name);
void addRunwayVertices(const FGRunwayBase* aRunway, double aTowerLat, double aTowerLon, double aScale, osg::Vec3Array* aVertices);