traits->windowName = "FlightGear";
// XXX should check per window too.
traits->sampleBuffers = fgGetBool("/sim/rendering/multi-sample-buffers", traits->sampleBuffers);
traits->windowName = "FlightGear";
// XXX should check per window too.
traits->sampleBuffers = fgGetBool("/sim/rendering/multi-sample-buffers", traits->sampleBuffers);
GraphicsWindow* window = WindowSystemAdapter::getWSA()
->registerWindow(gc, traits->windowName);
if (drawGUI)
GraphicsWindow* window = WindowSystemAdapter::getWSA()
->registerWindow(gc, traits->windowName);
if (drawGUI)
GraphicsContext::Traits* traits
= new GraphicsContext::Traits(*defaultTraits);
traits->windowName = "FlightGear";
GraphicsContext* gc = GraphicsContext::createGraphicsContext(traits);
if (gc) {
GraphicsContext::Traits* traits
= new GraphicsContext::Traits(*defaultTraits);
traits->windowName = "FlightGear";
GraphicsContext* gc = GraphicsContext::createGraphicsContext(traits);
if (gc) {