+/**
+ * Adds model to the scenery. The path to the added branch (/models/model[*])
+ * is returned in property "property".
+ */
+static bool
+do_add_model (const SGPropertyNode * arg)
+{
+ SGPropertyNode * model = fgGetNode("models", true);
+ for (int i = 0;; i++) {
+ if (i < 0)
+ return false;
+ if (!model->getChild("model", i, false)) {
+ model = model->getChild("model", i, true);
+ break;
+ }
+ }
+ copyProperties(arg, model);
+ if (model->hasValue("elevation-m"))
+ model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
+ * SG_METER_TO_FEET);
+ model->getNode("load", true);
+ model->removeChildren("load");
+ const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
+ return true;
+}
+
+