- ////////////////////////////////////////////////////////////////////
- // Add Sound Manager.
- // Put the sound manager last so it can use the CPU while the GPU
- // is processing the scenery (doubled the frame-rate for me) -EMH-
- ////////////////////////////////////////////////////////////////////
-#ifdef ENABLE_AUDIO_SUPPORT
- init_volume = fgGetFloat("/sim/sound/volume");
- fgSetFloat("/sim/sound/volume", 0.0f);
-
- globals->add_subsystem("soundmgr", new SGSoundMgr);
-#endif
-