- ////////////////////////////////////////////////////////////////////
- // Initialize the sound manager subsystem.
- ////////////////////////////////////////////////////////////////////
-
- globals->get_soundmgr()->bind();
- globals->get_soundmgr()->init(fgGetString("/sim/sound/device-name", NULL));
-
- vector <const char*>devices =
- globals->get_soundmgr()->get_available_devices();
- for (int i=0; i<devices.size(); i++) {
- SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
- p->setStringValue(devices[i]);
- }
- devices.clear();
-