-
- if (scenery.empty())
- return;
-
- SGPath pt( scenery ), po( scenery );
- pt.append("Terrain");
- po.append("Objects");
-
-cout << "pt: " << pt.str() << endl;
-cout << "po: " << po.str() << endl;
- ulDir *td = ulOpenDir(pt.c_str());
- ulDir *od = ulOpenDir(po.c_str());
-
- if (td == NULL) {
- if (od == NULL) {
- fg_scenery = scenery;
- } else {
- fg_scenery = po.str();
- ulCloseDir(od);
- }
- } else {
- if (od != NULL) {
- pt.add(po.str());
- ulCloseDir(od);
+ SGPath s;
+ if (scenery.empty()) {
+ s.set( fg_root );
+ s.append( "Scenery" );
+ } else
+ s.set( scenery );
+
+ string_list path_list = sgPathSplit( s.str() );
+ fg_scenery.clear();
+
+ for (unsigned i = 0; i < path_list.size(); i++) {
+
+ ulDir *d = ulOpenDir( path_list[i].c_str() );
+ if (d == NULL)
+ continue;
+ ulCloseDir( d );
+
+ SGPath pt( path_list[i] ), po( path_list[i] );
+ pt.append("Terrain");
+ po.append("Objects");
+
+ ulDir *td = ulOpenDir( pt.c_str() );
+ ulDir *od = ulOpenDir( po.c_str() );
+
+ if (td == NULL && od == NULL)
+ fg_scenery.push_back( path_list[i] );
+ else {
+ if (td != NULL) {
+ fg_scenery.push_back( pt.str() );
+ ulCloseDir( td );
+ }
+ if (od != NULL) {
+ fg_scenery.push_back( po.str() );
+ ulCloseDir( od );
+ }