+ inline void set_model_mgr (FGModelMgr * mgr)
+ {
+ model_mgr = mgr;
+ }
+
+ inline FGMultiplayMgr *get_multiplayer_mgr () { return multiplayer_mgr; }
+
+ inline void set_multiplayer_mgr (FGMultiplayMgr * mgr)
+ {
+ multiplayer_mgr = mgr;
+ }
+
+ inline string_list *get_channel_options_list () {
+ return channel_options_list;
+ }
+ inline void set_channel_options_list( string_list *l ) {
+ channel_options_list = l;
+ }
+
+ inline string_list *get_initial_waypoints () {
+ return initial_waypoints;
+ }
+
+ inline void set_initial_waypoints (string_list *list) {
+ initial_waypoints = list;
+ }
+
+ inline FGScenery * get_scenery () const { return scenery; }
+ inline void set_scenery ( FGScenery *s ) { scenery = s; }
+
+ inline FGTileMgr * get_tile_mgr () const { return tile_mgr; }
+ inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
+
+ inline FGIO* get_io() const { return io; }
+ inline FGFontCache *get_fontcache() const { return fontcache; }
+
+ inline FGNavList *get_navlist() const { return navlist; }
+ inline void set_navlist( FGNavList *n ) { navlist = n; }
+ inline FGNavList *get_loclist() const { return loclist; }
+ inline void set_loclist( FGNavList *n ) { loclist = n; }
+ inline FGNavList *get_gslist() const { return gslist; }
+ inline void set_gslist( FGNavList *n ) { gslist = n; }
+ inline FGNavList *get_dmelist() const { return dmelist; }
+ inline void set_dmelist( FGNavList *n ) { dmelist = n; }
+ inline FGNavList *get_tacanlist() const { return tacanlist; }
+ inline void set_tacanlist( FGNavList *n ) { tacanlist = n; }
+ inline FGNavList *get_carrierlist() const { return carrierlist; }
+ inline void set_carrierlist( FGNavList *n ) { carrierlist = n; }
+ inline FGTACANList *get_channellist() const { return channellist; }
+ inline void set_channellist( FGTACANList *c ) { channellist = c; }
+
+ inline FGAirwayNetwork *get_airwaynet() const { return airwaynet; }
+ inline void set_airwaynet( FGAirwayNetwork *a ) { airwaynet = a; }
+
+
+ /**