- // FIXME: run that also if we have multiplaying enabled since the
- // multiplayer information is interpreted by an AI model
+ // NOTE: the AI_mgr has nothing to do with the AIModels subsystem.
+ // There was previously a comment here stating that the
+ // AI_mgr code should be run then multiplayer is enabled.
+ // Multiplayer relies on AIModels, and not on the old and
+ // depricated AI_mgr system. So, we can safely skip the following
+ // two lines at compile time when compiling with --disable-atcdcl