+void fgInitSoundManager()
+{
+ SGSoundMgr *smgr = globals->get_soundmgr();
+
+ smgr->bind();
+ smgr->init(fgGetString("/sim/sound/device-name", NULL));
+
+ vector <const char*>devices = smgr->get_available_devices();
+ for (unsigned int i=0; i<devices.size(); i++) {
+ SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
+ p->setStringValue(devices[i]);
+ }
+ devices.clear();
+}
+
+void fgSetNewSoundDevice(const char *device)
+{
+ globals->get_soundmgr()->suspend();
+ globals->get_soundmgr()->stop();
+ globals->get_soundmgr()->init(device);
+ globals->get_soundmgr()->resume();
+}
+