+ enum fgViewMode
+ {
+ FG_VIEW_PILOT = 0, // Pilot perspective
+ FG_VIEW_FOLLOW = 1, // Following in the "foot steps" so to speak
+ FG_VIEW_CHASE = 2, // Chase
+ FG_VIEW_CIRCLING = 3, // Circling
+ FG_VIEW_SATELLITE = 4, // From high above
+ FG_VIEW_ANCHOR = 5, // Drop an anchor and watch from there
+ FG_VIEW_TOWER = 6, // From nearest tower?
+ FG_VIEW_SPOTTER = 7 // Fron a ground spotter
+ };
+
+ enum fgAutoCoordMode
+ {
+ FG_AUTO_COORD_NOT_SPECIFIED = 0,
+ FG_AUTO_COORD_DISABLED = 1,
+ FG_AUTO_COORD_ENABLED = 2
+ };
+
+ enum fgTimingOffsetType {
+ FG_TIME_SYS_OFFSET = 0,
+ FG_TIME_GMT_OFFSET = 1,
+ FG_TIME_LAT_OFFSET = 2,
+ FG_TIME_SYS_ABSOLUTE = 3,
+ FG_TIME_GMT_ABSOLUTE = 4,
+ FG_TIME_LAT_ABSOLUTE = 5
+ };
+
+ enum fgSpeedSet {
+ FG_VC = 1,
+ FG_MACH = 2,
+ FG_VTUVW = 3,
+ FG_VTNED = 4
+ };
+