-#ifdef GL_VERSION_1_1
- glGenTextures(1, &splash_texid);
- glBindTexture(GL_TEXTURE_2D, splash_texid);
-#elif GL_EXT_texture_object
- glGenTexturesEXT(1, &splash_texid);
- glBindTextureEXT(GL_TEXTURE_2D, splash_texid);
-#else
-# error port me
-#endif
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);