+void
+fgDefaultWeatherValue (const char * propname, double value)
+{
+ int i;
+
+ SGPropertyNode * branch = fgGetNode("/environment/config/boundary", true);
+ vector<SGPropertyNode_ptr> entries = branch->getChildren("entry");
+ for (i = 0; i < entries.size(); i++)
+ entries[i]->setDoubleValue(propname, value);
+
+ branch = fgGetNode("/environment/config/aloft", true);
+ entries = branch->getChildren("entry");
+ for (i = 0; i < entries.size(); i++)
+ entries[i]->setDoubleValue(propname, value);
+}
+
+