- // Get zero view_pos
- const SGVec3f& get_view_pos() {if ( _dirty ) { recalc(); } return _view_pos; }
- // Get the absolute view position in fgfs coordinates.
- virtual double * get_absolute_view_pos ();
- // Get zero elev
- const SGVec3f& get_zero_elev() {if ( _dirty ) { recalc(); } return _zero_elev; }
- // Get world up vector
- const SGVec3f& get_world_up() {if ( _dirty ) { recalc(); } return _world_up; }
- // Get surface east vector
- const SGVec3f& get_surface_east() { if ( _dirty ) { recalc(); } return _surface_east; }
- // Get surface south vector
- const SGVec3f& get_surface_south() {if ( _dirty ) { recalc(); } return _surface_south; }
-