- osg::Node* node = sgLoad3DModel( fg_root, path, prop_root, sim_time_sec,
- load_panel, 0, livery );
- node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
- return node;
+ osg::Node* node = SGModelLib::loadModel(path, prop_root, load_panel);
+ if (node)
+ node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+ return node;