+
+ // Map between the property id's from the multiplayers network packets
+ // and the property nodes
+ typedef std::map<unsigned int, SGSharedPtr<SGPropertyNode> > PropertyMap;
+ PropertyMap mPropertyMap;
+
+ bool mPropertiesChanged;
+ MPPropertyListener* mListener;
+
+ double mDt; // reciprocal of /sim/multiplay/tx-rate-hz
+ double mTimeUntilSend;