- void findNearestN(const SGVec3d& aPos, unsigned int aN, double aCutoffM, FGPositioned::Filter* aFilter, FGPositioned::List& aResults);
- void findAllWithinRange(const SGVec3d& aPos, double aRangeM, FGPositioned::Filter* aFilter, FGPositioned::List& aResults);
+ bool findNearestN(const SGVec3d& aPos, unsigned int aN, double aCutoffM, FGPositioned::Filter* aFilter, FGPositionedList& aResults, int aCutoffMsec);
+ bool findAllWithinRange(const SGVec3d& aPos, double aRangeM, FGPositioned::Filter* aFilter, FGPositionedList& aResults, int aCutoffMsec);