- double phidot; // roll rate (radians/sec)
- double thetadot; // pitch rate (radians/sec)
- double psidot; // yaw rate (radians/sec)
- double vcas; // calibrated airspeed
- double climb_rate; // feet per second
+ float phidot; // roll rate (radians/sec)
+ float thetadot; // pitch rate (radians/sec)
+ float psidot; // yaw rate (radians/sec)
+ float vcas; // calibrated airspeed
+ float climb_rate; // feet per second
+ float v_north; // north velocity in local/body frame, fps
+ float v_east; // east velocity in local/body frame, fps
+ float v_down; // down/vertical velocity in local/body frame, fps
+ float v_wind_body_north; // north velocity in local/body frame
+ // relative to local airmass, fps
+ float v_wind_body_east; // east velocity in local/body frame
+ // relative to local airmass, fps
+ float v_wind_body_down; // down/vertical velocity in local/body
+ // frame relative to local airmass, fps