- GLfloat ambient[4], diffuse[4], specular[4], emissive[4];
+ GLfloat ambient[4], diffuse[4], specular[4], emission[4];
inline GLfloat *get_ambient() { return ambient; }
inline GLfloat *get_diffuse() { return diffuse; }
inline GLfloat *get_specular() { return specular; }
inline GLfloat *get_ambient() { return ambient; }
inline GLfloat *get_diffuse() { return diffuse; }
inline GLfloat *get_specular() { return specular; }