-
-
-// Load an obj file
-ssgBranch *fgObjLoad( const string& path, FGTileEntry *t,
- ssgVertexArray *lights, const bool is_base)
-{
- ssgBranch *result = NULL;
-
- // try loading binary format
- result = fgBinObjLoad( path, t, lights, is_base );
- if ( result == NULL ) {
- // next try the older ascii format
- result = fgAsciiObjLoad( path, t, lights, is_base );
- if ( result == NULL ) {
- // default to an ocean tile
- result = fgGenTile( path, t );
- }
- }
-
- return result;
-}