+ FGTileMgr::ready_to_attach( tile );
+
+#ifdef WISH_PLIB_WAS_THREADED // but it isn't
+ // Handle and pending removals
+ while ( !loader->tile_free_queue.empty() ) {
+ // cout << "freeing next tile ..." << endl;
+ // free the next tile in the queue
+ FGTileEntry* tile = loader->tile_free_queue.pop();
+ tile->free_tile();
+ delete tile;
+ }
+#endif
+